Destiny 2 S11: Season of Arrivals

Last week, the new season of Destiny 2 launched. It brought a bunch of changes and we finally got rid of the idiotic seraph towers. How does the new seasonal activity compare? Let’s find out.

Hardcoded Victory & The Almighty Seal in Destiny 2: Season of the Worthy

So the end of the season was approaching pretty fast and to be honest, I sort of stopped playing the seraph tower event a long time ago. I must have played it a lot the first few weeks, but quickly got tired of it.

Guardian Games in Season of the Bounties: Grindy Grind Grind Grind

This season in Destiny 2 has turned into a bounty grind that has led many players to playing fatigue, ie getting bored out of their minds while playing this repetitive BS. I’m no stranger to this, as I took a break during S9 due the grind in S8 (Randy’s, Exit Strategy, etc).

It’s actually become bad enough for Bungie to address the situation in their TWAB. They are planning on changing from a seasonal model to something more akin with how the game was when Forsaken came out. I couldn’t be happier. But will it be enough? The plans are for Y4, and that’s still far away.

Charizard VMAX Starter Box Set (JP)

I made the mistake of getting into Pokémon Trading Cards. It all started innocently enough.

Gee, I need new games for my private classes. All the kids are mad about Pokémon. I wonder if younger kids can play.

After some quick market research, which basically involved me asking my grade 6 students if their younger siblings could play, it was a foregone conclusion that I would get a few decks for my classes.