I totally ripped that title off from a Sir Dimetrious video, but it’s more of the same this week. There are 4 pinnacle drops that are easy to get when playing solo, they can be painful to get, especially if you’re playing freelance, but still worthwhile, as the Peacebond, a new stasis sidearm, which is really good.Continue reading “Destiny 2: Iron Pain, the Saga Continues…”
Season of the Lost launched on time after a very interesting Witchqueen showcase. Most of what I saw in the showcase excited me. However, the release day was pushed back to 2.22.22, so it’s going to be a long wait. It took the usual crazy amount of time to log onto the game. Eventually I did.Continue reading “Destiny 2: Season of the Lost S15”
On July 6, the Master difficulty of the VoG raid became available to all players. My light level was about 1346, and I went in with a team of mix-matched players of different abilities, the kind of group that I usually run with for VoG. Needless to say, we didn’t have a good time. We thought it would be different, but it felt like contest mode was on.Continue reading “Destiny 2: Master Difficulty Vault of Glass Raid”
Like many fans of CD Project Red, I preordered Cyberpunk 2077 a while ago. It must have been August. I was getting hyped for the release. The PR machine made it sound like an impressive RPG, putting The Witcher to shame. Amidst delays over delays, the game finally launched on December 10th 2020, and was met with utter disdain over its incomplete state.Continue reading “Cyberbug 2077: The Most Disappointing Game of 2020 (Cyberpunk 2077)”
Since S11, SBMM in Destiny 2 has been limited to comp and elimination in order to lower queue times. This made a lot of PvP mains happy because they get to stomp lower skilled players. But how much fun is it?Continue reading “Iron Pain: The Iron Banner Experience with no SBMM Destiny 2 S12”
While I wasn’t really ready to raid on day 1 of the release of the raid, 11/21, although I was close to 1230 light, I kept at it all week to make sure that I was near or on the hard cap before making any attempt. I had scheduled it for Saturday with a couple of mates.Continue reading “Destiny 2 Beyond Light: Deep Stone Crypt Raid S12”
The new Destiny 2 expansion launched on November 10th. It introduced a “new” element called Stasis. It came after an extended season, s12 Arrivals, and after a long content drought. Did it live up to the hype and expectations? Read on to find out more.Continue reading “Destiny 2: Beyond Light Impressions & Grind”
With Beyond Light delayed until November, we got another year of the Haunted Infinite Forest, which is basically a cut and paste event from the last few years. Good or bad? Probably average. But what I didn’t expect was for this to become even more grindy, thanks to having to farm Cipher Decoders in order to open 45 chests in at least 9 complete runs of the Haunted Forest.Continue reading “Festival of the Lost 2020: We Made Your Least Fave Even More Grindy (Destiny 2 S11)”
It’s been a weird couple of weeks. There’s not much going on to be honest, and there was plenty of time to get the solstice grind started without any problems. I am still scarred by the fact that I grinded out last year’s on one character, only to immediately delete it come Shadowkeep. That was nasty.Continue reading “Solstice Pain: The Grind On All 3 Characters (Not So Bad TBH) Destiny 2 S11 2020”
This season in Destiny 2 has turned into a bounty grind that has led many players to playing fatigue, ie getting bored out of their minds while playing this repetitive BS. I’m no stranger to this, as I took a break during S9 due the grind in S8 (Randy’s, Exit Strategy, etc).
It’s actually become bad enough for Bungie to address the situation in their TWAB. They are planning on changing from a seasonal model to something more akin with how the game was when Forsaken came out. I couldn’t be happier. But will it be enough? The plans are for Y4, and that’s still far away.