Since S11, SBMM in Destiny 2 has been limited to comp and elimination in order to lower queue times. This made a lot of PvP mains happy because they get to stomp lower skilled players. But how much fun is it?
While I wasn’t really ready to raid on day 1 of the release of the raid, 11/21, although I was close to 1230 light, I kept at it all week to make sure that I was near or on the hard cap before making any attempt. I had scheduled it for Saturday with a couple of mates.
The new Destiny 2 expansion launched on November 10th. It introduced a “new” element called Stasis. It came after an extended season, s12 Arrivals, and after a long content drought. Did it live up to the hype and expectations? Read on to find out more.
With Beyond Light delayed until November, we got another year of the Haunted Infinite Forest, which is basically a cut and paste event from the last few years. Good or bad? Probably average. But what I didn’t expect was for this to become even more grindy, thanks to having to farm Cipher Decoders in order to open 45 chests in at least 9 complete runs of the Haunted Forest.
About a month or two ago, I joined a new Destiny 2 clan. To say that the clans I’ve been in were somewhat lackluster (IMO) is an understatement. When you put a bunch of strangers together, you can end up with some strange drama. Believe me, I know. I used to run a Division 2 clan, which imploded.
In the last few weeks, there’s been a dearth of content in Destiny 2. I’ve been playing less. I’ve been playing Ghost of Tsushima. There’s not much going on to be honest. I’m still farming for a god roll Ikelos SMG as well as a Falling Guillotine. They haven’t dropped yet, even though I’ve turned in hundreds of umbrals.
On July 7th, there was a major update to Destiny 2. The Ruinous Effigy questline was finally released. The evacuation questline started. Once completed, it allows you to unlock two ikelos weapons to farm from the prismatic recaster.
Last week, the new season of Destiny 2 launched. It brought a bunch of changes and we finally got rid of the idiotic seraph towers. How does the new seasonal activity compare? Let’s find out.
So the end of the season was approaching pretty fast and to be honest, I sort of stopped playing the seraph tower event a long time ago. I must have played it a lot the first few weeks, but quickly got tired of it.
This season in Destiny 2 has turned into a bounty grind that has led many players to playing fatigue, ie getting bored out of their minds while playing this repetitive BS. I’m no stranger to this, as I took a break during S9 due the grind in S8 (Randy’s, Exit Strategy, etc).
It’s actually become bad enough for Bungie to address the situation in their TWAB. They are planning on changing from a seasonal model to something more akin with how the game was when Forsaken came out. I couldn’t be happier. But will it be enough? The plans are for Y4, and that’s still far away.