Since S11, SBMM in Destiny 2 has been limited to comp and elimination in order to lower queue times. This made a lot of PvP mains happy because they get to stomp lower skilled players. But how much fun is it?Continue reading “Iron Pain: The Iron Banner Experience with no SBMM Destiny 2 S12”
While I wasn’t really ready to raid on day 1 of the release of the raid, 11/21, although I was close to 1230 light, I kept at it all week to make sure that I was near or on the hard cap before making any attempt. I had scheduled it for Saturday with a couple of mates.Continue reading “Destiny 2 Beyond Light: Deep Stone Crypt Raid S12”
The new Destiny 2 expansion launched on November 10th. It introduced a “new” element called Stasis. It came after an extended season, s12 Arrivals, and after a long content drought. Did it live up to the hype and expectations? Read on to find out more.Continue reading “Destiny 2: Beyond Light Impressions & Grind”
About a month or two ago, I joined a new Destiny 2 clan. To say that the clans I’ve been in were somewhat lackluster (IMO) is an understatement. When you put a bunch of strangers together, you can end up with some strange drama. Believe me, I know. I used to run a Division 2 clan, which imploded.Continue reading “That Time I Spent Raiding Last Wish All Night and Got 2000 Voices (Destiny 2 Season of Arrivals S11)”
In the last few weeks, there’s been a dearth of content in Destiny 2. I’ve been playing less. I’ve been playing Ghost of Tsushima. There’s not much going on to be honest. I’m still farming for a god roll Ikelos SMG as well as a Falling Guillotine. They haven’t dropped yet, even though I’ve turned in hundreds of umbrals.Continue reading “Destiny 2 Season of Arrivals S11: Iron Banner Misery”
On July 7th, there was a major update to Destiny 2. The Ruinous Effigy questline was finally released. The evacuation questline started. Once completed, it allows you to unlock two ikelos weapons to farm from the prismatic recaster.
This season in Destiny 2 has turned into a bounty grind that has led many players to playing fatigue, ie getting bored out of their minds while playing this repetitive BS. I’m no stranger to this, as I took a break during S9 due the grind in S8 (Randy’s, Exit Strategy, etc).
It’s actually become bad enough for Bungie to address the situation in their TWAB. They are planning on changing from a seasonal model to something more akin with how the game was when Forsaken came out. I couldn’t be happier. But will it be enough? The plans are for Y4, and that’s still far away.
Even as the best in slot kinetic sniper rifle, I actually had no real plans on trying to get it. But with the release of Trials of Osiris, it quickly became absolutely necessary, as the meta load out is Hard Light in the energy slot, and Revoker in the kinetic slot.
With each new season of Destiny 2 comes a new sandbox, and each comes with slight adjustments. As such, each season has its own meta, a set of weapons that everyone will use when playing PvP. The new season came with a good buff for assault rifles (600-720 rpm). This meant that they would be used a lot more than previously.
I finally reached 1000PL over the weekend. I have to say that the grind was intense, but rewarding with most activities. It wasn’t as bad as grinding for Randy’s, but more than in the last 2 seasons. While many in the community are disappointed in the seasonal content, especially compared to the launch of Shadowkeep. To be honest, I’m not impressed, but I still have a lot of old quests to complete, as I have been playing only for less than a year.