Destiny 2: Season of the Lost S15 Review (So Far)

We’re less than 2 months into a 6-month D2, the longest so far, and it’s about time that I gave my thoughts about it. The Witch Queen was delayed until 2/22/22, meaning that S15 will last a whole six months. D2 seasons usually last 3 months.

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Destiny 2: New Exotic Trace Rifle Ager’s Scepter S15

With this week’s reset, the final part of the exotic quest entitled Tracing the Stars, finally went live. The new exotic trace rifle, Ager’s Scepter, is now available. The catalyst will launch at next week’s reset and the ornament went live yesterday.

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The Revamped Trials of Osiris in Destiny 2: S15 Season of the Lost

This weekend, one of the biggest changes in Destiny 2 PvP went live. Trials of Osiris, and it’s predecessor Trials of the Nine have always been a sweaty PvP playlist, made for the ultra sweatlords fighting each other in order to get rewards at the Lighthouse. That is no longer the case.

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Destiny 2: Iron Pain, the Saga Continues…

I totally ripped that title off from a Sir Dimetrious video, but it’s more of the same this week. There are 4 pinnacle drops that are easy to get when playing solo, they can be painful to get, especially if you’re playing freelance, but still worthwhile, as the Peacebond, a new stasis sidearm, which is really good.

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Destiny 2: Season of the Lost S15

Season of the Lost launched on time after a very interesting Witchqueen showcase. Most of what I saw in the showcase excited me. However, the release day was pushed back to 2.22.22, so it’s going to be a long wait. It took the usual crazy amount of time to log onto the game. Eventually I did.

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Destiny 2: Master Vault of Glass Challenge Week 5 Out of Its Way

My team was prepared for the worst for this challenge. In preparation, most of us had tried to get as high light as possible. I hit 1350 yesterday, and was ready for this encounter. Strangely enough, it proved the easiest challenge in Master VoG so far. We got it done in a minute or two.

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Destiny 2 Challenge Mode Loot for Legendary & Master Vault of Glass

The last patch from last Thursday fixed one of the most annoying parts of the Master VoG raids. Now, you can run challenges on any mode, without worrying about not being able to claim your time lost weapons from Master VoG. If you complete them on Legendary, you can still complete them on Master. The only difference is that you will not be getting 1320 guns. You will get 1310. That’s a great change, because it didn’t make much sense.

Destiny 2 Master Vault of Glass Week 3: Wait For It Challenge

After having some difficult challenges in the past couple of weeks, we’re back with one of the easiest challenges so far in Vault of Glass Master difficulty. There are a couple of differences, but overall, this one wasn’t too bad. The challenge involves killing the wyverns as they’re sacrificing themselves to the confluxes.

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Destiny 2 Master Vault of Glass Challenge Week 2: Ensemble Refrain

The challenge seemed easy enough, but it took us a bit of time to get all of the components working well together. There were plenty of mistakes along the way, and in Master Vault of Glass, you can only make so many mistakes. The Ensemble Refrain challenge works the following way: when 3 players are transported into the time lost locations, Each player must only shoot one oracle during a set, including the relic holder.

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Destiny 2 Master Vault of Glass Challenge Week 1: Strangers in Time

The Master difficulty of Vault of Glass came out, and it was no picnic. Many teams in my clan thought they could clear it quickly and multiple times in a couple of hours after it released to farm time lost weapons, but they were all wrong. My team had to move onto a normal VoG because our team composition wasn’t really suited for this raid. I cleared it a couple of days later, after having talked strats with my raid team.

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