Destiny 2: Duality S17 Dungeon, Best Ever?

Friday at reset, the new dungeon released for Destiny 2. Destiny endgame PvE content has always been very good. The last two dungeons that released were pretty good, Grasp of Avarice in December, and Prophecy during Season of Arrivals. According to Bungie, we’ll be getting a reprised raid, à la VoG, next season and another dungeon in S19.

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Destiny 2: Season of the Haunted S17 First Impressions

I’m not sure with the way that Bungie was going on about keeping everything secret about this season. They were going to keep it like this until a couple of hours before launch. It seems a bit odd. The most recent TWABs didn’t give many details. They talked about sandbox changes and some upcoming features, like how they plan on changing seasonal events. They didn’t talk at all about what’s coming. It went so far as people speculating that both Arc and Solar 3.0 were coming at the same time or that the season was delayed.

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Destiny 2: Things to Finish at the End of the Season & Last TWAB

The season is wrapping up, and many players are taking a break. I finished my Master Vow runs on the weekend. I might continue to do some Master Vow Rhulk Cps in the future, but there’s no reason to do them until the challenge is active again.

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Destiny 2: Master Vow of the Disciple & Adept Loot

When Master Vault of Glass launched in Destiny 2, last summer, I spent hours getting that first clear. Then, we proceeded to systematically clear each encounter, week after week, for the adept loot and the Fatebreaker seal. We got it all done. I haven’t done Master VoG since. What’s the point? I got my god rolls.

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Destiny 2 Witch Queen: Vow of the Disciple Raid

Around 10 days after the launch of Witch Queen, the Vow of the Disciple raid launched. This is the first original raid that they’ve released since Beyond Light’s Deep Stone Crypt. Vault of Glass was basically a remix. The World’s First raid race was marred with connection issues.

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Destiny 2: The Witch Queen

I played the new Destiny 2 expansion on release day. There was a snafu with my collector’s edition, which would arrive only 2 weeks after launch, much to my dismay. It also didn’t include a game code, which was annoying. Luckily, I sort of expected this, so I got myself another deluxe edition to be able to play on day one.

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Destiny 2: Season of the Lost, Bungie’s 30th Anniversary Pack

It’s been about a month since the release of the anniversary pack, and things got busy quickly over here in Taipei. I took a break from playing during the month of November. I just couldn’t stomach grinding and playing the same stuff over and over again. I wanted to do GMs and gild my Conqueror title. I haven’t done that yet, but thankfully I’ll probably end up doing it before the end of this absurdly long season.

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Catching Up On That 6-Month Season in Destiny 2

I took the whole month of November off. I just couldn’t stomach playing anymore for the same rewards. All of the groups I played with collapse during this month. I’m currently in a clan with people who I don’t really play with. There’s some idiots, who I ended actually having to ban, and other pointless drama that I have no time for.

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Nerfing Festival of the Lost Was Stupid

Last week, Festival of the Lost launched. It’s different enough to make people play, but there are some elements that I didn’t agree with. Swiftly as they could, by Thursday, reset was on Tuesday, Bungo had nerfed the most efficient farming methods to acquire Spectral Pages, which were Wrathborn Hunts, Expunges, and the current nightfall, The Lake of Shadows. That royally sucked, because when I went back to play on the weekend, the best way to acquire Spectral Pages was to do public events in the EDZ. FML.

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Destiny 2: Season of the Lost S15 Review (So Far)

We’re less than 2 months into a 6-month D2, the longest so far, and it’s about time that I gave my thoughts about it. The Witch Queen was delayed until 2/22/22, meaning that S15 will last a whole six months. D2 seasons usually last 3 months.

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