The season is going on strong, and there was a bit of a lull until reset. TBH, I’ve been so busy raiding that I usually save the weekly story mission for around Thursday when I can play it by myself. The raid is satisfying. I’ve spent a lot of time in it, and I’ve gotten 17 28 clears so far. Here are some of the rolls I’m chasing from the Vault of Glass raid and this season.
As I was scheduling my raids for the week, I decided to hop on some with my clanmates right after reset in order to ensure that I would have my clears for the week early. That would leave the rest of the week for sherpas and trying to get two more so that I can get the Share a Glass emblem. I had an unexpected surprise after my first run.
A new season of Destiny 2 launched a couple of weeks ago on May 10th. This new season launched with some differences. First of all, high stat armor is no longer available in the season pass. The season launched without a new “secret” exotic quest, like Harbinger or Presage. However, it launched with a “new” raid, Vault of Glass. There could still be a secret exotic waiting for us down the line. I hope so, because the two new exotic weapons of the season are kind of lackluster.
As part of Season 14s offerings, Bungie added the OG D1 raid Vault of Glass, which is the first raid that they have released from the Destiny Content Vault. Last August or September, we lost so many raids, which were put into the DCV. We’re finally back at four playable raids now. I never played D1 VoG, so I can’t comment much on the differences, but I have completed the raid 9 times so far.
As usual, I started this season’s Iron Banner, a level-enabled “end game” PvP mode in Freelance mode. That meant that I was getting matched with and against solo players only. As I’ve come to realize, that isn’t always the best.
IB is around again, and I’m actually playing this time around. There are 4 “easy” pinnacle bounties to grab per character, and they’re +2 pinnacles, so your LL will go up. For some reason (I must have been tired), I played regular queue for at least an hour.
Trials has always been an issue with the D2 community. There’s this meme of how they wanted to ship trials right. Instead, we got a playlist populated by cheaters and account recoveries, also ultra sweat lords.
I actually started playing the new season of Destiny 2 last week. I tend to take a break between January and March. It didn’t help that Season of the Hunt was pretty bad. I logged on on the last day to get the Warden title, checked out the beginning of the season, then didn’t play until last week. I hadn’t realized that you could still get that title in the following season. That’s cool.
Since S11, SBMM in Destiny 2 has been limited to comp and elimination in order to lower queue times. This made a lot of PvP mains happy because they get to stomp lower skilled players. But how much fun is it?
While I wasn’t really ready to raid on day 1 of the release of the raid, 11/21, although I was close to 1230 light, I kept at it all week to make sure that I was near or on the hard cap before making any attempt. I had scheduled it for Saturday with a couple of mates.