Last week, the new season of Destiny 2 launched. It brought a bunch of changes and we finally got rid of the idiotic seraph towers. How does the new seasonal activity compare? Let’s find out.
So the end of the season was approaching pretty fast and to be honest, I sort of stopped playing the seraph tower event a long time ago. I must have played it a lot the first few weeks, but quickly got tired of it.
How did I miss this?
This season in Destiny 2 has turned into a bounty grind that has led many players to playing fatigue, ie getting bored out of their minds while playing this repetitive BS. I’m no stranger to this, as I took a break during S9 due the grind in S8 (Randy’s, Exit Strategy, etc).
It’s actually become bad enough for Bungie to address the situation in their TWAB. They are planning on changing from a seasonal model to something more akin with how the game was when Forsaken came out. I couldn’t be happier. But will it be enough? The plans are for Y4, and that’s still far away.
Even as the best in slot kinetic sniper rifle, I actually had no real plans on trying to get it. But with the release of Trials of Osiris, it quickly became absolutely necessary, as the meta load out is Hard Light in the energy slot, and Revoker in the kinetic slot.
This week was Season of the Worthy’s first Iron Banner. It featured the only ritual weapon of the season and some pinnacle bounties all done in the chaos of IB. I spent a lot of time playing, and finishing the quest on all of my 3 characters. I also decided to try to get Revoker since the kills in IB count for double. Revoker is the best in slot kinetic sniper rifle, and most used sniper in Trials of Osiris.